Heavy Iron’s executive management team is comprised of 5 veterans with over 100 combined years of game industry experience. Rounding out all this proficiency, our team has previously spent years working in the film & TV production, computer graphics and staffing industries, instructing and lecturing at academic institutions and speaking at various game development conferences globally.
Lyle Hall, President & CEO
A 25-year industry veteran, Lyle Hall oversees Heavy Iron Studios, Inc. Before joining the studio in early
2002, Lyle created and produced original and licensed properties while working at DreamWorks SKG,
Crystal Dynamics and Virgin Games. Highlights include the first 32-bit character action game, GEX;
Westwood Studio's original RTS, Dune II: TheBuilding of a Dynasty; RoboCop vs. The Terminator, Cool
Spot and Global Gladiators, SEGA’s 1992 Game of the Year. During his time at Heavy Iron, Lyle has also
served as Executive Producer on Disney*Pixar titles, The Incredibles, its sequel Rise of the Underminer,
Ratatouille, WALL-E and UP as well as the studio’s SpongeBob SquarePants titles: Battle for Bikini
Bottom, The Movie Game and Truth or Square, directing production and development across multiple
game studios and managing the key relationships with these illustrious media companies. In 2009, Lyle
single handedly took Heavy Iron independent and since then has shepherded the releases of UFC
Personal Trainer, Family Guy: Back to the Multiverse, Disney Infinity 1.0, 2.0: Marvel Super Heroes and
Mark Pope, General Manager
With eighteen years' experience in the games industry, Mark has programmed, led and directed many projects across a broad range of hardware and devices including PCs, PlayStation, Xbox and Nintendo consoles as well as iOS and Android devices. Mark has been with Heavy Iron for 11 years, filling the role early on of lead programmer on The SpongeBob SquarePants Movie Game
and then The Incredibles: Rise of the Underminer
. Soon after, he became Studio Technical Director and now serves as General Manager. Outside of the studio, Mark has launched multiple ventures, including TV streaming site www.tvmeltdown.com
and his own podcast. He also has taught game programming part time at the Art Institute of Los Angeles to CS baccalaureate students.
Scott Chiu, Studio Art Director
Leveraging fourteen years of industry experience working with companies such as Disney*Pixar, Nickelodeon and Warner Brothers, Scott is extremely knowledgeable and well-versed in game production and has leveraged his experience to great effect in leading teams to create successful titles. Prior to his current position, Scott was employed by Spark Unlimited as Project Director and at Heavy Iron as Lead Artist. Some of the titles Scott has contributed to include Scooby Doo! Night of 100 Frights, SpongeBob Squarepants: Battle for Bikini Bottom, The SpongeBob Squarepants Movie Game, The Incredibles: Rise of the Underminer, Ratatouille, Turning Point: Fall of Liberty, SpongeBob’s Truth or Square, THQ’s UFC Personal Trainer, and Family Guy: Back to the Multiverse and Disney Infinity 1.0, 2.0 and 3.0.
Mark Price, Studio Technical Director
Mark has been creating games across various media for more than 30 years, first as a solo developer and later as part of a small indie team.
He joined Heavy Iron in 2005 where he was instrumental in building our proprietary tools and technology. Since then, he has worked on practically
every aspect of our games from Designer & Artist tools to low-level engine features and featured gameplay.
Prior to his current role as Studio Technical Director, Mark served as programming lead on a number of our titles including
SpongeBob SquarePants: Truth or Square, UFC Personal Trainer, Disney Epic Mickey 2 (WiiU)
and Disney Infinity
(Wii). He continues to lead our core technology group and keeps his hands in code whenever he can.