Heavy Iron’s executive management team is comprised of 5 veterans with over 100 combined years of game industry experience. Rounding out all this proficiency, our team has previously spent years working in the film & TV production, computer graphics and staffing industries, instructing and lecturing at academic institutions and speaking at various game development conferences globally.
Lyle Hall, President & CEO
A 25-year industry veteran, Lyle Hall oversees Heavy Iron Studios, Inc. Before joining the studio in early
2002, Lyle created and produced original and licensed properties while working at DreamWorks SKG,
Crystal Dynamics and Virgin Games. Highlights include the first 32-bit character action game, GEX;
Westwood Studio's original RTS, Dune II: TheBuilding of a Dynasty; RoboCop vs. The Terminator, Cool
Spot and Global Gladiators, SEGA’s 1992 Game of the Year. During his time at Heavy Iron, Lyle has also
served as Executive Producer on Disney*Pixar titles, The Incredibles, its sequel Rise of the Underminer,
Ratatouille, WALL-E and UP as well as the studio’s SpongeBob SquarePants titles: Battle for Bikini
Bottom, The Movie Game and Truth or Square, directing production and development across multiple
game studios and managing the key relationships with these illustrious media companies. In 2009, Lyle
single handedly took Heavy Iron independent and since then has shepherded the releases of UFC
Personal Trainer, Family Guy: Back to the Multiverse, Disney Infinity 1.0, 2.0: Marvel Super Heroes and
Mark Pope, General Manager
With eighteen years' experience in the games industry, Mark has programmed, led and directed many projects across a broad range of hardware and devices including PCs, PlayStation, Xbox and Nintendo consoles as well as iOS and Android devices. Mark has been with Heavy Iron for 11 years, filling the role early on of lead programmer on The SpongeBob SquarePants Movie Game
and then The Incredibles: Rise of the Underminer
. Soon after, he became Studio Technical Director and now serves as General Manager. Outside of studio, Mark has launched multiple ventures, including video game job website www.jollygoodjobs.com
and his own podcast. He also has taught game programming part time at the Art Institute of Los Angeles to CS baccalaureate students.
Diana Wu, Executive Producer
A 17-year game industry veteran, Diana’s career has spanned countless hit licenses, including Turok:
Dinosaur Hunter, South Park, Crash Bandicoot and SpongeBob SquarePants. She began working as a
Quality Assurance tester in the heyday of Acclaim Entertainment before she moved into production at
Vivendi Entertainment and the Walt Disney Internet Group. Diana then joined Heavy Iron in 2004 to
work on The Incredibles and soon after produced the studio’s first Wii title, WALL-E, first Xbox Kinect
title, UFC Trainer, and first mobile/tablet game, Disney Infinity Toybox 1.0. Most recently, Diana just
shipped Infinity Toybox 3.0, which was featured on both iOS and Android app stores.
Scott Chiu, Studio Art Director
Leveraging fourteen years of industry experience working with companies such as Disney*Pixar, Nickelodeon and Warner Brothers, Scott is extremely knowledgeable and well-versed in game production and has leveraged his experience to great effect in leading teams to create successful titles. Prior to his current position, Scott was employed by Spark Unlimited as Project Director and at Heavy Iron as Lead Artist. Some of the titles Scott has contributed to include Scooby Doo! Night of 100 Frights, SpongeBob Squarepants: Battle for Bikini Bottom, The SpongeBob Squarepants Movie Game, The Incredibles: Rise of the Underminer, Ratatouille, Turning Point: Fall of Liberty, SpongeBob’s Truth or Square, THQ’s UFC Personal Trainer, and Family Guy: Back to the Multiverse and Disney Infinity 1.0, 2.0 and 3.0.
Mark Price, Studio Technical Director
Mark has been creating games across various media for more than 30 years, first as a solo developer and later as part of a small indie team.
He joined Heavy Iron in 2005 where he was instrumental in building our proprietary tools and technology. Since then, he has worked on practically
every aspect of our games from Designer & Artist tools to low-level engine features and featured gameplay.
Prior to his current role as Studio Technical Director, Mark served as programming lead on a number of our titles including
SpongeBob SquarePants: Truth or Square, UFC Personal Trainer, Disney Epic Mickey 2 (WiiU)
and Disney Infinity
(Wii). He continues to lead our core technology group and keeps his hands in code whenever he can.
Lynn Eaton, Director of Human Resources and Operations
Coming from a successful career in the staffing industry, Lynn’s career in video games began in 2000 when she had the opportunity to join Havas Interactive to organize their non-technical recruiting process. In 2002 Lynn went to Vivendi Universal Games in the role of Senior Human Resources Manager, supporting 300+ employees across all disciplines in the North American Headquarters office, including global finance, sales, marketing and product development. Six years later, Lynn was recruited by THQ, Inc. to provide HR support for four of their internal development studios, including Heavy Iron. Early in 2009, Heavy Iron Studios became a private company, and Lynn took on the responsibility of building the human resources infrastructure for the new company of Heavy Iron Studios, Inc. Lynn is on the Board of Directors of ESHRA (Entertainment Software HR Association) and a member of PIHRA (Professionals in Human Resources Association).