Heavy Iron’s CEO to lead roundtable at DICE Europe 2017

August 21st, 2017

D.I.C.E. Europe will once again include focused roundtable, break-out sessions. Based on the overwhelming success of our roundtable experience at last year’s event, the AIAS will continue this experience once again. Roundtable break-out sessions are intimate, moderated group discourses where attendees can discuss amongst peers a variety of topics important to the interactive entertainment industry. The roundtables will take place with multiple roundtables in a large room, seating 10 per table including the table leader. Read More

Heavy Iron Studios Turns 8!

June 1st, 2017

Today, June 1, 2017 marks the 8th anniversary of Heavy Iron Studios, Inc., when we left the THQ studio system and became an incorporated entity and fully independent developer. Huge thanks to all our publishers, co-developers, licensors, partners and fans for 8 awesome years and counting! Read More

SpongeBob Speedrunner Won't Rest Until Battle For Bikini Bottom Gets The Respect It Deserves

May 26th, 2017

You’ve probably never given any of the SpongeBob games a second thought, but one speedrunner is playing thousands of hours of SpongeBob SquarePants: Battle for Bikini Bottom in order to change that. Released in 2003, the game arrived a year after the first Ratchet and Clank and was several more removed from the glory days of Mario 64 and Banjo Kazooie on the Nintendo 64. In addition, it had the dual misfortune of being both a licensed product and a collectible game and thus appearing like a knock-off of a knock-off. Read More